From 753cdae2fcec7c1eb4d4b96e091d4ef172988cd6 Mon Sep 17 00:00:00 2001 From: AJ Kelly Date: Sun, 4 Mar 2012 21:42:43 -0600 Subject: [PATCH] [Player] Changed default Hold window to 0.250f like in 3.9; not sure when or why it got changed. --- Docs/Changelog_sm5.txt | 4 ++++ src/Player.cpp | 2 +- 2 files changed, 5 insertions(+), 1 deletion(-) diff --git a/Docs/Changelog_sm5.txt b/Docs/Changelog_sm5.txt index 38d6a8ff33..718e82ba42 100644 --- a/Docs/Changelog_sm5.txt +++ b/Docs/Changelog_sm5.txt @@ -9,6 +9,10 @@ ________________________________________________________________________________ StepMania 5.0 alpha 2 | 20120??? -------------------------------------------------------------------------------- +2012/03/04 +---------- +* [Player] Changed default Hold window to 0.250f, like it was in 3.9. [AJ] + 2012/03/02 ---------- * [NotesLoaderBMS] Fix calculating stops, Support for #LNOBJ, Don't use #BACKBMP diff --git a/src/Player.cpp b/src/Player.cpp index c913e1b46d..98cebcd991 100644 --- a/src/Player.cpp +++ b/src/Player.cpp @@ -114,7 +114,7 @@ void TimingWindowSecondsInit( size_t /*TimingWindow*/ i, RString &sNameOut, floa case TW_W4: defaultValueOut = 0.135f; break; case TW_W5: defaultValueOut = 0.180f; break; case TW_Mine: defaultValueOut = 0.090f; break; // same as great - case TW_Hold: defaultValueOut = 0.500f; break; // allow enough time to take foot off and put back on + case TW_Hold: defaultValueOut = 0.250f; break; // allow enough time to take foot off and put back on case TW_Roll: defaultValueOut = 0.500f; break; case TW_Attack: defaultValueOut = 0.135f; break; }