Add StageStats::bFailedEarlier, to simplify gameplay logic. This should

fix course weirdness.
This commit is contained in:
Glenn Maynard
2003-09-15 22:48:37 +00:00
parent f598a50e6f
commit 751ca831c2
10 changed files with 66 additions and 86 deletions
+1
View File
@@ -36,6 +36,7 @@ void StageStats::AddStats( const StageStats& other )
iMeter[p] += other.iMeter[p] * iLengthMultiplier;
fAliveSeconds[p] += other.fAliveSeconds[p];
bFailed[p] |= other.bFailed[p];
bFailedEarlier[p] |= other.bFailedEarlier[p];
iPossibleDancePoints[p] += other.iPossibleDancePoints[p];
iActualDancePoints[p] += other.iActualDancePoints[p];