Add StageStats::bFailedEarlier, to simplify gameplay logic. This should

fix course weirdness.
This commit is contained in:
Glenn Maynard
2003-09-15 22:48:37 +00:00
parent f598a50e6f
commit 751ca831c2
10 changed files with 66 additions and 86 deletions
+1 -5
View File
@@ -376,7 +376,7 @@ void LifeMeterBar::ChangeLife( TapNoteScore score )
CLAMP( m_fLifePercentage, 0, 1 );
if( m_fLifePercentage <= FAIL_THRESHOLD )
m_bFailedEarlier = true;
GAMESTATE->m_CurStageStats.bFailedEarlier[m_PlayerNumber] = true;
m_fLifeVelocity += fDeltaLife;
}
@@ -414,10 +414,6 @@ bool LifeMeterBar::IsFailing()
return m_fLifePercentage <= 0;
}
bool LifeMeterBar::FailedEarlier()
{
return m_bFailedEarlier;
}
void LifeMeterBar::Update( float fDeltaTime )
{