Disable pausing on ScreenGameplaySyncMachine.

This commit is contained in:
Kyzentun Keeslala
2016-01-23 00:59:19 -07:00
parent d375d2842a
commit 751729c49a
2 changed files with 3 additions and 2 deletions
+2 -1
View File
@@ -1,7 +1,7 @@
gameplay_pause_count= 0
course_stopped_by_pause_menu= false
local pause_buttons= {Start= true, Select= true, Back= true}
local pause_buttons= {Start= false, Select= true, Back= true}
local pause_double_tap_time= 1
local tap_debounce_time= .1
local pause_press_times= {}
@@ -161,6 +161,7 @@ local function input(event)
local button= event.GameButton
if not button then return end
if event.type == "InputEventType_Release" then return end
if screen_gameplay:GetName() == "ScreenGameplaySyncMachine" then return end
local is_paused= screen_gameplay:IsPaused()
if is_paused then
if menu_is_showing[pn] then