migrate some stuff to PlayerState
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@@ -40,6 +40,9 @@ public:
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//
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// Used in Battle and Rave
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//
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void LaunchAttack( const Attack& a );
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void RemoveActiveAttacks( AttackLevel al=NUM_ATTACK_LEVELS /*all*/ );
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void EndActiveAttacks();
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void RebuildPlayerOptionsFromActiveAttacks();
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int GetSumOfActiveAttackLevels() const;
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int m_iCpuSkill; // only used when m_PlayerController is PC_CPU
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@@ -61,6 +64,7 @@ public:
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//
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// Used in Battle
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//
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void RemoveAllInventory();
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Attack m_Inventory[NUM_INVENTORY_SLOTS];
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// Lua
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