migrate some stuff to PlayerState

This commit is contained in:
Glenn Maynard
2006-01-13 05:14:42 +00:00
parent e927fa4022
commit 75120c7a12
3 changed files with 56 additions and 33 deletions
+4
View File
@@ -40,6 +40,9 @@ public:
//
// Used in Battle and Rave
//
void LaunchAttack( const Attack& a );
void RemoveActiveAttacks( AttackLevel al=NUM_ATTACK_LEVELS /*all*/ );
void EndActiveAttacks();
void RebuildPlayerOptionsFromActiveAttacks();
int GetSumOfActiveAttackLevels() const;
int m_iCpuSkill; // only used when m_PlayerController is PC_CPU
@@ -61,6 +64,7 @@ public:
//
// Used in Battle
//
void RemoveAllInventory();
Attack m_Inventory[NUM_INVENTORY_SLOTS];
// Lua