avoid global ThemeMetric<apActorCommands>

This commit is contained in:
Glenn Maynard
2006-08-21 21:33:00 +00:00
parent 0c975dd32f
commit 74e9540ce7
3 changed files with 20 additions and 26 deletions
+8 -13
View File
@@ -9,13 +9,6 @@
#include "StatsManager.h"
#include "XmlFile.h"
static ThemeMetric<apActorCommands> W1_COMMAND ("Judgment","W1Command");
static ThemeMetric<apActorCommands> W2_COMMAND ("Judgment","W2Command");
static ThemeMetric<apActorCommands> W3_COMMAND ("Judgment","W3Command");
static ThemeMetric<apActorCommands> W4_COMMAND ("Judgment","W4Command");
static ThemeMetric<apActorCommands> W5_COMMAND ("Judgment","W5Command");
static ThemeMetric<apActorCommands> MISS_COMMAND ("Judgment","MissCommand");
REGISTER_ACTOR_CLASS( Judgment )
Judgment::Judgment()
@@ -54,6 +47,8 @@ void Judgment::LoadNormal( const RString &sPath )
m_sprJudgment.Load( sPath );
ASSERT( m_sprJudgment.GetNumStates() == 6 || m_sprJudgment.GetNumStates() == 12 );
m_sprJudgment.StopAnimating();
m_sprJudgment.SetName( "Judgment" );
ActorUtil::LoadAllCommands( m_sprJudgment, "Judgment" );
Reset();
this->AddChild( &m_sprJudgment );
}
@@ -81,27 +76,27 @@ void Judgment::SetJudgment( TapNoteScore score, bool bEarly )
{
case TNS_W1:
m_sprJudgment.SetState( 0 * iStateMult + iStateAdd );
m_sprJudgment.RunCommands( W1_COMMAND );
m_sprJudgment.PlayCommand( "W1" );
break;
case TNS_W2:
m_sprJudgment.SetState( 1 * iStateMult + iStateAdd );
m_sprJudgment.RunCommands( W2_COMMAND );
m_sprJudgment.PlayCommand( "W2" );
break;
case TNS_W3:
m_sprJudgment.SetState( 2 * iStateMult + iStateAdd );
m_sprJudgment.RunCommands( W3_COMMAND );
m_sprJudgment.PlayCommand( "W3" );
break;
case TNS_W4:
m_sprJudgment.SetState( 3 * iStateMult + iStateAdd );
m_sprJudgment.RunCommands( W4_COMMAND );
m_sprJudgment.PlayCommand( "W4" );
break;
case TNS_W5:
m_sprJudgment.SetState( 4 * iStateMult + iStateAdd );
m_sprJudgment.RunCommands( W5_COMMAND );
m_sprJudgment.PlayCommand( "W5" );
break;
case TNS_Miss:
m_sprJudgment.SetState( 5 * iStateMult + iStateAdd );
m_sprJudgment.RunCommands( MISS_COMMAND );
m_sprJudgment.PlayCommand( "Miss" );
break;
default:
ASSERT(0);