commented debug function no longer exists

fold out a conditional (cosmetic)
This commit is contained in:
Glenn Maynard
2002-10-16 00:28:01 +00:00
parent 1d3d8524de
commit 74d7f20479
+10 -17
View File
@@ -166,29 +166,22 @@ bool Sprite::LoadTexture( CString sTexturePath, bool bForceReload, int iMipMaps,
void Sprite::Update( float fDeltaTime ) void Sprite::Update( float fDeltaTime )
{ {
//PrintDebugInfo();
Actor::Update( fDeltaTime ); // do tweening Actor::Update( fDeltaTime ); // do tweening
if( !m_bIsAnimating )
return;
// update animation // update animation
if( m_bIsAnimating ) m_fSecsIntoState += fDeltaTime;
if( m_fSecsIntoState > m_fDelay[m_iCurState] ) // it's time to switch frames
{ {
m_fSecsIntoState += fDeltaTime; // increment frame and reset the counter
m_fSecsIntoState -= m_fDelay[m_iCurState]; // leave the left over time for the next frame
if( m_fSecsIntoState > m_fDelay[m_iCurState] ) // it's time to switch frames m_iCurState ++;
{ if( m_iCurState >= m_iNumStates )
// increment frame and reset the counter m_iCurState = 0;
m_fSecsIntoState -= m_fDelay[m_iCurState]; // leave the left over time for the next frame
m_iCurState ++;
if( m_iCurState >= m_iNumStates )
m_iCurState = 0;
}
} }
} }