commented debug function no longer exists
fold out a conditional (cosmetic)
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+10
-17
@@ -166,29 +166,22 @@ bool Sprite::LoadTexture( CString sTexturePath, bool bForceReload, int iMipMaps,
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void Sprite::Update( float fDeltaTime )
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{
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//PrintDebugInfo();
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Actor::Update( fDeltaTime ); // do tweening
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if( !m_bIsAnimating )
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return;
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// update animation
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if( m_bIsAnimating )
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m_fSecsIntoState += fDeltaTime;
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if( m_fSecsIntoState > m_fDelay[m_iCurState] ) // it's time to switch frames
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{
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m_fSecsIntoState += fDeltaTime;
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if( m_fSecsIntoState > m_fDelay[m_iCurState] ) // it's time to switch frames
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{
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// increment frame and reset the counter
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m_fSecsIntoState -= m_fDelay[m_iCurState]; // leave the left over time for the next frame
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m_iCurState ++;
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if( m_iCurState >= m_iNumStates )
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m_iCurState = 0;
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}
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// increment frame and reset the counter
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m_fSecsIntoState -= m_fDelay[m_iCurState]; // leave the left over time for the next frame
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m_iCurState ++;
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if( m_iCurState >= m_iNumStates )
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m_iCurState = 0;
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}
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}
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