Revamp texture caching system

This commit is contained in:
Chris Danford
2003-04-18 23:55:20 +00:00
parent 0fcd675396
commit 74d7bcd2bf
11 changed files with 216 additions and 63 deletions
+2
View File
@@ -27,6 +27,7 @@
#include "SDL_utils.h"
#include "RageSoundManager.h"
#include "CodeDetector.h"
#include "RageTextureManager.h"
#define LOGO_ON_COMMAND THEME->GetMetric("ScreenTitleMenu","LogoOnCommand")
@@ -240,6 +241,7 @@ void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType ty
THEME->NextTheme();
SCREENMAN->SystemMessage( "Theme: "+THEME->GetCurThemeName() );
SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
TEXTUREMAN->DoDelayedDelete();
}
if( CodeDetector::EnteredCode(GameI.controller,CodeDetector::CODE_NEXT_ANNOUNCER) )
{