add ScreenSelectMaster:GetSelectionIndex() Lua binding.

Example usage:
LoadFont("Common normal")..{
	InitCommand=cmd(xy,SCREEN_RIGHT-32,SCREEN_BOTTOM-32;shadowlength,0;horizalign,right);
	OnCommand=cmd(playcommand,"Set");
	SetCommand=function(self)
		local selIdx = SCREENMAN:GetTopScreen():GetSelectionIndex(GAMESTATE:GetMasterPlayerNumber());
		self:settext(selIdx);
	end;
	MenuSelectionChangedMessageCommand=cmd(playcommand,"Set");
};
This commit is contained in:
AJ Kelly
2010-03-09 03:20:44 -06:00
parent 9cf1f44443
commit 74d7895ccd
2 changed files with 40 additions and 16 deletions
+9 -6
View File
@@ -39,6 +39,12 @@ public:
virtual void HandleScreenMessage( const ScreenMessage SM );
virtual bool AllowLateJoin() const { return true; }
// sm-ssc additions:
int GetSelectionIndexOfPlayer(PlayerNumber pn){ return GetSelectionIndex(pn); }
// Lua
virtual void PushSelf( lua_State *L );
protected:
enum Page { PAGE_1, PAGE_2, NUM_Page }; // on PAGE_2, cursors are locked together
static PlayerNumber GetSharedPlayer();
@@ -75,7 +81,6 @@ protected:
map<int,int> m_mapCurrentChoiceToNextChoice[NUM_MenuDir];
map<int,int> m_mapCurrentChoiceToNextChoiceB[NUM_MenuDir]; // if using two lists
virtual int GetSelectionIndex( PlayerNumber pn );
virtual void UpdateSelectableChoices();
bool AnyOptionsArePlayable() const;
@@ -93,16 +98,14 @@ protected:
AutoActor m_sprMore[NUM_Page];
// icon is the shared, per-choice piece
vector<AutoActor> m_vsprIcon;
vector<AutoActor> m_vsprIconB; // used if the user wants two lists
vector<AutoActor> m_vsprIconB; // used if a themer wants two lists
// preview is per-player, per-choice piece
vector<AutoActor> m_vsprScroll[NUM_PLAYERS];
vector<AutoActor> m_vsprScrollB[NUM_PLAYERS]; // used if the user wants two lists
vector<AutoActor> m_vsprScrollB[NUM_PLAYERS]; // used if a themer wants two lists
ActorScroller m_Scroller[NUM_PLAYERS];
ActorScroller m_ScrollerB[NUM_PLAYERS]; // used if the user wants two lists
ActorScroller m_ScrollerB[NUM_PLAYERS]; // used if a themer wants two lists
// cursor is the per-player, shared by all choices
AutoActor m_sprCursor[NUM_PLAYERS];