optimize
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@@ -2,16 +2,16 @@
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#include "LuaBinding.h"
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#include "RageUtil.h"
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void CreateMethodsTable( lua_State *L, const CString &szName )
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void CreateMethodsTable( lua_State *L, const CString &sName )
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{
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lua_pushstring( L, szName );
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lua_pushlstring( L, sName.data(), sName.size() );
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lua_rawget( L, LUA_GLOBALSINDEX );
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if( !lua_isnil(L, -1) )
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return;
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lua_pop( L, 1 );
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lua_newtable( L );
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lua_pushstring( L, szName );
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lua_pushlstring( L, sName.data(), sName.size() );
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lua_pushvalue( L, -2 );
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lua_rawset( L, LUA_GLOBALSINDEX );
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}
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@@ -99,7 +99,7 @@ void LuaManager::UnsetGlobal( const CString &sName )
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void LuaHelpers::Push( const bool &Object, lua_State *L ) { lua_pushboolean( L, Object ); }
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void LuaHelpers::Push( const float &Object, lua_State *L ) { lua_pushnumber( L, Object ); }
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void LuaHelpers::Push( const int &Object, lua_State *L ) { lua_pushnumber( L, Object ); }
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void LuaHelpers::Push( const CString &Object, lua_State *L ) { lua_pushstring( L, Object ); }
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void LuaHelpers::Push( const CString &Object, lua_State *L ) { lua_pushlstring( L, Object.data(), Object.size() ); }
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bool LuaHelpers::FromStack( bool &Object, int iOffset, lua_State *L ) { Object = !!lua_toboolean( L, iOffset ); return true; }
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bool LuaHelpers::FromStack( float &Object, int iOffset, lua_State *L ) { Object = (float)lua_tonumber( L, iOffset ); return true; }
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