Xbox does support MonkeyKeyboard
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@@ -89,9 +89,7 @@ void MakeInputHandlers(CString drivers, vector<InputHandler *> &Add)
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if(!DriversToTry[i].CompareNoCase("SDL")) Add.push_back(new InputHandler_SDL);
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#endif
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#if !defined(XBOX)
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if(!DriversToTry[i].CompareNoCase("MonkeyKeyboard"))Add.push_back(new InputHandler_MonkeyKeyboard);
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#endif
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}
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}
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