add mapping for Sidewinder USB

This commit is contained in:
Chris Danford
2003-10-03 03:19:51 +00:00
parent fc9b52936e
commit 74b72fbeba
+30 -9
View File
@@ -99,7 +99,7 @@ const AutoJoyMapping g_AutoJoyMappings[] =
{ 0, JOY_14, DANCE_BUTTON_RIGHT, false },
{ 0, JOY_13, DANCE_BUTTON_UP, false },
{ 0, JOY_15, DANCE_BUTTON_DOWN, false },
{-1, -1, -1, false },
{-1, -1, -1, false }, // end marker
}
},
{
@@ -111,7 +111,7 @@ const AutoJoyMapping g_AutoJoyMappings[] =
{ 0, JOY_14, DANCE_BUTTON_RIGHT, false },
{ 0, JOY_13, DANCE_BUTTON_UP, false },
{ 0, JOY_15, DANCE_BUTTON_DOWN, false },
{-1, -1, -1, false },
{-1, -1, -1, false }, // end marker
}
},
{
@@ -131,7 +131,27 @@ const AutoJoyMapping g_AutoJoyMappings[] =
{ 0, JOY_6, DANCE_BUTTON_UPRIGHT, false },
{ 0, JOY_9, DANCE_BUTTON_BACK, false },
{ 0, JOY_10, DANCE_BUTTON_START, false },
{-1, -1, -1, false },
{-1, -1, -1, false }, // end marker
}
},
{
GAME_DANCE,
"SideWinder Game Pad USB version 1.0",
"SideWinder Game Pad USB",
{
{ 0, JOY_LEFT, DANCE_BUTTON_LEFT, false },
{ 0, JOY_RIGHT, DANCE_BUTTON_RIGHT, false },
{ 0, JOY_UP, DANCE_BUTTON_UP, false },
{ 0, JOY_DOWN, DANCE_BUTTON_DOWN, false },
{ 1, JOY_4, DANCE_BUTTON_LEFT, false },
{ 1, JOY_2, DANCE_BUTTON_RIGHT, false },
{ 1, JOY_5, DANCE_BUTTON_UP, false },
{ 1, JOY_1, DANCE_BUTTON_DOWN, false },
{ 0, JOY_7, DANCE_BUTTON_UPLEFT, false },
{ 0, JOY_8, DANCE_BUTTON_UPRIGHT, false },
{ 0, JOY_9, DANCE_BUTTON_BACK, false },
{ 0, JOY_10, DANCE_BUTTON_START, false },
{-1, -1, -1, false }, // end marker
}
},
{
@@ -153,7 +173,7 @@ const AutoJoyMapping g_AutoJoyMappings[] =
{ 1, JOY_8, DANCE_BUTTON_UPRIGHT, false },
{ 0, JOY_10, DANCE_BUTTON_BACK, false },
{ 0, JOY_9, DANCE_BUTTON_START, false },
{-1, -1, -1, false },
{-1, -1, -1, false }, // end marker
}
},
{
@@ -175,7 +195,7 @@ const AutoJoyMapping g_AutoJoyMappings[] =
{ 1, JOY_8, DANCE_BUTTON_UPRIGHT, false },
{ 0, JOY_10, DANCE_BUTTON_BACK, false },
{ 0, JOY_9, DANCE_BUTTON_START, false },
{-1, -1, -1, false },
{-1, -1, -1, false }, // end marker
}
},
{
@@ -195,13 +215,14 @@ const AutoJoyMapping g_AutoJoyMappings[] =
{ 0, JOY_8, DANCE_BUTTON_UPRIGHT, false }, // R shoulder
{ 0, JOY_9, DANCE_BUTTON_START, false },
{ 0, JOY_10, DANCE_BUTTON_BACK, false },
{-1, -1, -1, false },
{-1, -1, -1, false }, // end marker
}
},
{
GAME_DANCE,
"0b43:0003", // The EMS USB2 doesn't provide a model string, so Linux
"EMS USB2", // just gives us the VendorID and ModelID in hex.
// just gives us the VendorID and ModelID in hex.
"EMS USB2",
{
// Player 1.
{ 0, JOY_13, DANCE_BUTTON_UP, false },
@@ -219,7 +240,7 @@ const AutoJoyMapping g_AutoJoyMappings[] =
{ 0, JOY_18, DANCE_BUTTON_UPRIGHT, true },
{ 0, JOY_19, DANCE_BUTTON_UPLEFT, true },
{ 0, JOY_26, DANCE_BUTTON_START, true },
{-1, -1, -1, false },
{-1, -1, -1, false }, // end marker
}
},
{
@@ -238,7 +259,7 @@ const AutoJoyMapping g_AutoJoyMappings[] =
{ 0, PUMP_2P_MID, PUMP_BUTTON_CENTER, true },
{ 0, PUMP_2P_DL, PUMP_BUTTON_DOWNLEFT, true },
{ 0, PUMP_2P_DR, PUMP_BUTTON_DOWNRIGHT, true },
{-1, -1, -1, false },
{-1, -1, -1, false }, // end marker
}
},
};