add mapping for Sidewinder USB
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@@ -99,7 +99,7 @@ const AutoJoyMapping g_AutoJoyMappings[] =
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{ 0, JOY_14, DANCE_BUTTON_RIGHT, false },
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{ 0, JOY_13, DANCE_BUTTON_UP, false },
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{ 0, JOY_15, DANCE_BUTTON_DOWN, false },
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{-1, -1, -1, false },
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{-1, -1, -1, false }, // end marker
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}
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},
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{
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@@ -111,7 +111,7 @@ const AutoJoyMapping g_AutoJoyMappings[] =
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{ 0, JOY_14, DANCE_BUTTON_RIGHT, false },
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{ 0, JOY_13, DANCE_BUTTON_UP, false },
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{ 0, JOY_15, DANCE_BUTTON_DOWN, false },
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{-1, -1, -1, false },
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{-1, -1, -1, false }, // end marker
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}
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},
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{
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@@ -131,7 +131,27 @@ const AutoJoyMapping g_AutoJoyMappings[] =
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{ 0, JOY_6, DANCE_BUTTON_UPRIGHT, false },
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{ 0, JOY_9, DANCE_BUTTON_BACK, false },
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{ 0, JOY_10, DANCE_BUTTON_START, false },
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{-1, -1, -1, false },
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{-1, -1, -1, false }, // end marker
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}
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},
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{
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GAME_DANCE,
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"SideWinder Game Pad USB version 1.0",
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"SideWinder Game Pad USB",
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{
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{ 0, JOY_LEFT, DANCE_BUTTON_LEFT, false },
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{ 0, JOY_RIGHT, DANCE_BUTTON_RIGHT, false },
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{ 0, JOY_UP, DANCE_BUTTON_UP, false },
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{ 0, JOY_DOWN, DANCE_BUTTON_DOWN, false },
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{ 1, JOY_4, DANCE_BUTTON_LEFT, false },
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{ 1, JOY_2, DANCE_BUTTON_RIGHT, false },
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{ 1, JOY_5, DANCE_BUTTON_UP, false },
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{ 1, JOY_1, DANCE_BUTTON_DOWN, false },
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{ 0, JOY_7, DANCE_BUTTON_UPLEFT, false },
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{ 0, JOY_8, DANCE_BUTTON_UPRIGHT, false },
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{ 0, JOY_9, DANCE_BUTTON_BACK, false },
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{ 0, JOY_10, DANCE_BUTTON_START, false },
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{-1, -1, -1, false }, // end marker
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}
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},
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{
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@@ -153,7 +173,7 @@ const AutoJoyMapping g_AutoJoyMappings[] =
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{ 1, JOY_8, DANCE_BUTTON_UPRIGHT, false },
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{ 0, JOY_10, DANCE_BUTTON_BACK, false },
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{ 0, JOY_9, DANCE_BUTTON_START, false },
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{-1, -1, -1, false },
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{-1, -1, -1, false }, // end marker
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}
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},
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{
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@@ -175,7 +195,7 @@ const AutoJoyMapping g_AutoJoyMappings[] =
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{ 1, JOY_8, DANCE_BUTTON_UPRIGHT, false },
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{ 0, JOY_10, DANCE_BUTTON_BACK, false },
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{ 0, JOY_9, DANCE_BUTTON_START, false },
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{-1, -1, -1, false },
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{-1, -1, -1, false }, // end marker
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}
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},
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{
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@@ -195,13 +215,14 @@ const AutoJoyMapping g_AutoJoyMappings[] =
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{ 0, JOY_8, DANCE_BUTTON_UPRIGHT, false }, // R shoulder
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{ 0, JOY_9, DANCE_BUTTON_START, false },
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{ 0, JOY_10, DANCE_BUTTON_BACK, false },
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{-1, -1, -1, false },
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{-1, -1, -1, false }, // end marker
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}
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},
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{
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GAME_DANCE,
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"0b43:0003", // The EMS USB2 doesn't provide a model string, so Linux
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"EMS USB2", // just gives us the VendorID and ModelID in hex.
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// just gives us the VendorID and ModelID in hex.
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"EMS USB2",
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{
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// Player 1.
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{ 0, JOY_13, DANCE_BUTTON_UP, false },
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@@ -219,7 +240,7 @@ const AutoJoyMapping g_AutoJoyMappings[] =
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{ 0, JOY_18, DANCE_BUTTON_UPRIGHT, true },
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{ 0, JOY_19, DANCE_BUTTON_UPLEFT, true },
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{ 0, JOY_26, DANCE_BUTTON_START, true },
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{-1, -1, -1, false },
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{-1, -1, -1, false }, // end marker
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}
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},
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{
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@@ -238,7 +259,7 @@ const AutoJoyMapping g_AutoJoyMappings[] =
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{ 0, PUMP_2P_MID, PUMP_BUTTON_CENTER, true },
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{ 0, PUMP_2P_DL, PUMP_BUTTON_DOWNLEFT, true },
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{ 0, PUMP_2P_DR, PUMP_BUTTON_DOWNRIGHT, true },
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{-1, -1, -1, false },
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{-1, -1, -1, false }, // end marker
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}
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},
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};
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