add RageDisplay::DrawSymmetricQuadStrip
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@@ -269,6 +269,7 @@ public:
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void DrawTriangles( const RageSpriteVertex v[], int iNumVerts );
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void DrawCompiledGeometry( const RageCompiledGeometry *p, int iMeshIndex, const vector<msMesh> &vMeshes );
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void DrawLineStrip( const RageSpriteVertex v[], int iNumVerts, float LineWidth );
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void DrawSymmetricQuadStrip( const RageSpriteVertex v[], int iNumVerts );
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void DrawCircle( const RageSpriteVertex &v, float radius );
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void DrawQuad( const RageSpriteVertex v[] ) { DrawQuads(v,4); } /* alias. upper-left, upper-right, lower-left, lower-right */
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@@ -296,6 +297,7 @@ protected:
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virtual void DrawTrianglesInternal( const RageSpriteVertex v[], int iNumVerts ) = 0;
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virtual void DrawCompiledGeometryInternal( const RageCompiledGeometry *p, int iMeshIndex ) = 0;
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virtual void DrawLineStripInternal( const RageSpriteVertex v[], int iNumVerts, float LineWidth );
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virtual void DrawSymmetricQuadStripInternal( const RageSpriteVertex v[], int iNumVerts ) = 0;
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virtual void DrawCircleInternal( const RageSpriteVertex &v, float radius );
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// return RString() if mode change was successful, an error message otherwise.
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