Chris: uncomment this if problems persist
This commit is contained in:
@@ -1484,7 +1484,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
|
|||||||
LOG->Trace( "Starting playback at %f", fStartSeconds );
|
LOG->Trace( "Starting playback at %f", fStartSeconds );
|
||||||
|
|
||||||
// reload the music to fix sync problems
|
// reload the music to fix sync problems
|
||||||
m_soundMusic.Load(m_pSong->GetMusicPath());
|
// m_soundMusic.Load(m_pSong->GetMusicPath());
|
||||||
m_soundMusic.SetPlaybackRate( GAMESTATE->m_SongOptions.m_fMusicRate );
|
m_soundMusic.SetPlaybackRate( GAMESTATE->m_SongOptions.m_fMusicRate );
|
||||||
m_soundMusic.SetPositionSeconds( fStartSeconds );
|
m_soundMusic.SetPositionSeconds( fStartSeconds );
|
||||||
m_soundMusic.StartPlaying();
|
m_soundMusic.StartPlaying();
|
||||||
@@ -1513,7 +1513,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
|
|||||||
LOG->Trace( "Starting playback at %f", fStartSeconds );
|
LOG->Trace( "Starting playback at %f", fStartSeconds );
|
||||||
|
|
||||||
// reload the music to fix sync problems
|
// reload the music to fix sync problems
|
||||||
m_soundMusic.Load(m_pSong->GetMusicPath());
|
// m_soundMusic.Load(m_pSong->GetMusicPath());
|
||||||
m_soundMusic.SetPlaybackRate( GAMESTATE->m_SongOptions.m_fMusicRate );
|
m_soundMusic.SetPlaybackRate( GAMESTATE->m_SongOptions.m_fMusicRate );
|
||||||
m_soundMusic.SetPositionSeconds( fStartSeconds );
|
m_soundMusic.SetPositionSeconds( fStartSeconds );
|
||||||
m_soundMusic.StartPlaying();
|
m_soundMusic.StartPlaying();
|
||||||
|
|||||||
Reference in New Issue
Block a user