Chris: uncomment this if problems persist

This commit is contained in:
Glenn Maynard
2003-08-17 23:57:45 +00:00
parent a6bc2db876
commit 7499556e05
+2 -2
View File
@@ -1484,7 +1484,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
LOG->Trace( "Starting playback at %f", fStartSeconds ); LOG->Trace( "Starting playback at %f", fStartSeconds );
// reload the music to fix sync problems // reload the music to fix sync problems
m_soundMusic.Load(m_pSong->GetMusicPath()); // m_soundMusic.Load(m_pSong->GetMusicPath());
m_soundMusic.SetPlaybackRate( GAMESTATE->m_SongOptions.m_fMusicRate ); m_soundMusic.SetPlaybackRate( GAMESTATE->m_SongOptions.m_fMusicRate );
m_soundMusic.SetPositionSeconds( fStartSeconds ); m_soundMusic.SetPositionSeconds( fStartSeconds );
m_soundMusic.StartPlaying(); m_soundMusic.StartPlaying();
@@ -1513,7 +1513,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
LOG->Trace( "Starting playback at %f", fStartSeconds ); LOG->Trace( "Starting playback at %f", fStartSeconds );
// reload the music to fix sync problems // reload the music to fix sync problems
m_soundMusic.Load(m_pSong->GetMusicPath()); // m_soundMusic.Load(m_pSong->GetMusicPath());
m_soundMusic.SetPlaybackRate( GAMESTATE->m_SongOptions.m_fMusicRate ); m_soundMusic.SetPlaybackRate( GAMESTATE->m_SongOptions.m_fMusicRate );
m_soundMusic.SetPositionSeconds( fStartSeconds ); m_soundMusic.SetPositionSeconds( fStartSeconds );
m_soundMusic.StartPlaying(); m_soundMusic.StartPlaying();