_Source, for real source paths in error messages

This commit is contained in:
Glenn Maynard
2006-10-09 07:42:18 +00:00
parent 0c74193c2c
commit 7477cd1e4f
2 changed files with 17 additions and 2 deletions
+1
View File
@@ -71,6 +71,7 @@ namespace ActorUtil
// Return a Sprite, BitmapText, or Model depending on the file type
Actor* LoadFromNode( const RString& sAniDir, const XNode* pNode, Actor *pParentActor = NULL );
Actor* MakeActor( const RString &sPath, const XNode *pParent = NULL, Actor *pParentActor = NULL );
RString GetSourcePath( const XNode *pNode );
bool GetAttrPath( const XNode *pNode, const RString &sName, RString &sOut );
void ResolvePath( RString &sPath, const RString &sName );