_Source, for real source paths in error messages
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@@ -71,6 +71,7 @@ namespace ActorUtil
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// Return a Sprite, BitmapText, or Model depending on the file type
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Actor* LoadFromNode( const RString& sAniDir, const XNode* pNode, Actor *pParentActor = NULL );
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Actor* MakeActor( const RString &sPath, const XNode *pParent = NULL, Actor *pParentActor = NULL );
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RString GetSourcePath( const XNode *pNode );
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bool GetAttrPath( const XNode *pNode, const RString &sName, RString &sOut );
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void ResolvePath( RString &sPath, const RString &sName );
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