If CreateNewScreen is empty, use old behavior, otherwise set the screen named.
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@@ -415,9 +415,13 @@ void ScreenOptionsManageCourses::ProcessMenuStart( const InputEventPlus &input )
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int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
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int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
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if( iCurRow == 0 ) // "create new"
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if( iCurRow == 0 ) // "create new"
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{
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if( !CREATE_NEW_SCREEN.GetValue().empty() )
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{
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{
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SCREENMAN->SetNewScreen( CREATE_NEW_SCREEN );
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SCREENMAN->SetNewScreen( CREATE_NEW_SCREEN );
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/*
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}
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else
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{
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if( SONGMAN->GetNumEditCourses(ProfileSlot_Machine) >= MAX_EDIT_COURSES_PER_PROFILE )
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if( SONGMAN->GetNumEditCourses(ProfileSlot_Machine) >= MAX_EDIT_COURSES_PER_PROFILE )
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{
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{
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RString s = ssprintf(
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RString s = ssprintf(
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@@ -440,7 +444,7 @@ void ScreenOptionsManageCourses::ProcessMenuStart( const InputEventPlus &input )
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sDefaultName,
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sDefaultName,
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MAX_EDIT_COURSE_TITLE_LENGTH,
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MAX_EDIT_COURSE_TITLE_LENGTH,
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ValidateEditCourseName );
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ValidateEditCourseName );
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*/
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}
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}
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}
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else if( iCurRow == (int)m_pRows.size()-1 ) // "done"
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else if( iCurRow == (int)m_pRows.size()-1 ) // "done"
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{
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{
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