If CreateNewScreen is empty, use old behavior, otherwise set the screen named.

This commit is contained in:
Steve Checkoway
2006-06-22 09:43:07 +00:00
parent 193f510316
commit 7469032de4
+6 -2
View File
@@ -415,9 +415,13 @@ void ScreenOptionsManageCourses::ProcessMenuStart( const InputEventPlus &input )
int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber]; int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
if( iCurRow == 0 ) // "create new" if( iCurRow == 0 ) // "create new"
{
if( !CREATE_NEW_SCREEN.GetValue().empty() )
{ {
SCREENMAN->SetNewScreen( CREATE_NEW_SCREEN ); SCREENMAN->SetNewScreen( CREATE_NEW_SCREEN );
/* }
else
{
if( SONGMAN->GetNumEditCourses(ProfileSlot_Machine) >= MAX_EDIT_COURSES_PER_PROFILE ) if( SONGMAN->GetNumEditCourses(ProfileSlot_Machine) >= MAX_EDIT_COURSES_PER_PROFILE )
{ {
RString s = ssprintf( RString s = ssprintf(
@@ -440,7 +444,7 @@ void ScreenOptionsManageCourses::ProcessMenuStart( const InputEventPlus &input )
sDefaultName, sDefaultName,
MAX_EDIT_COURSE_TITLE_LENGTH, MAX_EDIT_COURSE_TITLE_LENGTH,
ValidateEditCourseName ); ValidateEditCourseName );
*/ }
} }
else if( iCurRow == (int)m_pRows.size()-1 ) // "done" else if( iCurRow == (int)m_pRows.size()-1 ) // "done"
{ {