nevermind... again.
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@@ -460,7 +460,6 @@ void Model::DrawPrimitives()
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void Model::DrawMesh( int i ) const
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{
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const msMesh *pMesh = &m_pGeometry->m_Meshes[i];
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ASSERT(pMesh);
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// apply mesh-specific bone (if any)
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if( pMesh->m_iBoneIndex != -1 )
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