LocalizedString's "name" parameter is the default English string

This commit is contained in:
Glenn Maynard
2006-01-13 00:28:48 +00:00
parent 01fd36ab15
commit 745f0e41c5
+2 -1
View File
@@ -5,6 +5,7 @@
#include "GameManager.h"
#include "RageLog.h"
#include "GameState.h"
#include "ProductInfo.h"
static CString PLAYER_COLOR_NAME( size_t p ) { return ssprintf("ColorP%dCommand",int(p+1)); }
@@ -14,7 +15,7 @@ ThemeMetric<CString> CommonMetrics::FIRST_ATTRACT_SCREEN ("Common","FirstA
ThemeMetric<CString> CommonMetrics::DEFAULT_MODIFIERS ("Common","DefaultModifiers" );
ThemeMetric<CString> CommonMetrics::DEFAULT_CPU_MODIFIERS ("Common","DefaultCpuModifiers" );
ThemeMetric1D<apActorCommands> CommonMetrics::PLAYER_COLOR ("Common",PLAYER_COLOR_NAME,NUM_PLAYERS);
LocalizedString CommonMetrics::WINDOW_TITLE ("Common","WindowTitle");
LocalizedString CommonMetrics::WINDOW_TITLE ("Common",PRODUCT_NAME);
ThemeMetric<int> CommonMetrics::MAX_COURSE_ENTRIES_BEFORE_VARIOUS("Common","MaxCourseEntriesBeforeShowVarious");
ThemeMetric<float> CommonMetrics::TICK_EARLY_SECONDS ("ScreenGameplay","TickEarlySeconds");
ThemeMetricDifficultiesToShow CommonMetrics::DIFFICULTIES_TO_SHOW ("Common","DifficultiesToShow");