some MENU -> GAME
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@@ -1223,7 +1223,7 @@ bool HandleGlobalInputs( const InputEventPlus &input )
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switch( input.MenuI )
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{
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case MENU_BUTTON_OPERATOR:
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case GAME_BUTTON_OPERATOR:
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/* Global operator key, to get quick access to the options menu. Don't
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* do this if we're on a "system menu", which includes the editor
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@@ -1237,7 +1237,7 @@ bool HandleGlobalInputs( const InputEventPlus &input )
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}
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return true;
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case MENU_BUTTON_COIN:
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case GAME_BUTTON_COIN:
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/* Handle a coin insertion. */
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if( GAMESTATE->IsEditing() ) // no coins while editing
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{
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