some MENU -> GAME
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@@ -111,7 +111,7 @@ void ScreenSelect::Input( const InputEventPlus &input )
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m_timerIdleTimeout.GetDeltaTime();
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/* Choices may change when more coins are inserted. */
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if( input.MenuI == MENU_BUTTON_COIN && input.type == IET_FIRST_PRESS )
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if( input.MenuI == GAME_BUTTON_COIN && input.type == IET_FIRST_PRESS )
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this->UpdateSelectableChoices();
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if( input.MenuI == MENU_BUTTON_START && input.type == IET_FIRST_PRESS && GAMESTATE->JoinInput(input.pn) )
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