some MENU -> GAME
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@@ -55,12 +55,12 @@ void ScreenAttract::AttractInput( const InputEventPlus &input, ScreenWithMenuEle
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switch( input.MenuI )
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{
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case MENU_BUTTON_BACK:
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case GAME_BUTTON_BACK:
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if( !(bool)BACK_GOES_TO_START_SCREEN )
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break;
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// fall through
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case MENU_BUTTON_START:
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case MENU_BUTTON_COIN:
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case GAME_BUTTON_START:
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case GAME_BUTTON_COIN:
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switch( GAMESTATE->GetCoinMode() )
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{
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case CoinMode_Pay:
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@@ -76,7 +76,7 @@ void ScreenAttract::AttractInput( const InputEventPlus &input, ScreenWithMenuEle
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LOG->Trace("ScreenAttract::AttractInput: begin fading to START_SCREEN" );
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/* HandleGlobalInputs() already played the coin sound. Don't play it again. */
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if( input.MenuI != MENU_BUTTON_COIN )
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if( input.MenuI != GAME_BUTTON_COIN )
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SCREENMAN->PlayStartSound();
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SetAttractVolume( false ); // unmute attract sounds
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