some MENU -> GAME

This commit is contained in:
Glenn Maynard
2007-05-10 17:59:13 +00:00
parent b8273e635d
commit 743421f88f
5 changed files with 16 additions and 16 deletions
+4 -4
View File
@@ -55,12 +55,12 @@ void ScreenAttract::AttractInput( const InputEventPlus &input, ScreenWithMenuEle
switch( input.MenuI )
{
case MENU_BUTTON_BACK:
case GAME_BUTTON_BACK:
if( !(bool)BACK_GOES_TO_START_SCREEN )
break;
// fall through
case MENU_BUTTON_START:
case MENU_BUTTON_COIN:
case GAME_BUTTON_START:
case GAME_BUTTON_COIN:
switch( GAMESTATE->GetCoinMode() )
{
case CoinMode_Pay:
@@ -76,7 +76,7 @@ void ScreenAttract::AttractInput( const InputEventPlus &input, ScreenWithMenuEle
LOG->Trace("ScreenAttract::AttractInput: begin fading to START_SCREEN" );
/* HandleGlobalInputs() already played the coin sound. Don't play it again. */
if( input.MenuI != MENU_BUTTON_COIN )
if( input.MenuI != GAME_BUTTON_COIN )
SCREENMAN->PlayStartSound();
SetAttractVolume( false ); // unmute attract sounds