Add "tipsy" effect (is there a better name for this?)
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@@ -93,6 +93,7 @@ CString PlayerOptions::GetString()
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if( m_fEffects[EFFECT_MINI]==1 ) sReturn += "Mini, ";
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if( m_fEffects[EFFECT_FLIP]==1 ) sReturn += "Flip, ";
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if( m_fEffects[EFFECT_TORNADO]==1 ) sReturn += "Tornado, ";
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if( m_fEffects[EFFECT_TIPSY]==1 ) sReturn += "Tipsy, ";
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if( m_fEffects[EFFECT_BUMPY]==1 ) sReturn += "Bumpy, ";
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if( m_fEffects[EFFECT_BEAT]==1 ) sReturn += "Beat, ";
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@@ -192,6 +193,7 @@ void PlayerOptions::FromString( CString sOptions )
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else if( sBit == "mini" ) m_fEffects[EFFECT_MINI] = 1;
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else if( sBit == "flip" ) m_fEffects[EFFECT_FLIP] = 1;
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else if( sBit == "tornado" ) m_fEffects[EFFECT_TORNADO] = 1;
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else if( sBit == "tipsy" ) m_fEffects[EFFECT_TIPSY] = 1;
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else if( sBit == "bumpy" ) m_fEffects[EFFECT_BUMPY] = 1;
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else if( sBit == "beat" ) m_fEffects[EFFECT_BEAT] = 1;
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else if( sBit == "hidden" ) m_fAppearances[APPEARANCE_HIDDEN] = 1;
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