Add "tipsy" effect (is there a better name for this?)
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#ifndef NOTEFIELDPLUS_H
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#define NOTEFIELDPLUS_H
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/*
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-----------------------------------------------------------------------------
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Class: NoteFieldPlus
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Desc: NoteField + gray and ghost arrows.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "NoteField.h"
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#include "GrayArrowRow.h"
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#include "GhostArrowRow.h"
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class NoteFieldPlus : public NoteField
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{
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public:
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NoteFieldPlus();
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virtual void Load( NoteData* pNoteData, PlayerNumber pn, int iFirstPixelToDraw, int iLastPixelToDraw, int iYReverseOffset );
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virtual void Update( float fDelta );
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virtual void DrawPrimitives();
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void Step( int iCol );
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void TapNote( int iCol, TapNoteScore score, bool bBright );
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void TapMine( int iCol, TapNoteScore score );
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void HoldNote( int iCol );
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protected:
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int m_iNumCols;
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GrayArrow m_GrayArrow[MAX_NOTE_TRACKS];
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GhostArrow m_GhostDim[MAX_NOTE_TRACKS];
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GhostArrow m_GhostBright[MAX_NOTE_TRACKS];
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GhostArrow m_GhostMine[MAX_NOTE_TRACKS];
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HoldGhostArrow m_HoldGhost[MAX_NOTE_TRACKS];
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};
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#endif
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