Add "tipsy" effect (is there a better name for this?)
This commit is contained in:
@@ -29,8 +29,8 @@ public:
|
||||
|
||||
void Load( int iColNum, PlayerNumber pn );
|
||||
|
||||
void DrawTap( int iCol, float fBeat, bool bOnSameRowAsHoldStart, bool bIsAddition, bool bIsMine, float fPercentFadeToFail, float fLife = 1 );
|
||||
void DrawHold( const HoldNote& hn, bool bActive, float fLife, float fPercentFadeToFail, bool bDrawGlowOnly = false );
|
||||
void DrawTap( int iCol, float fBeat, bool bOnSameRowAsHoldStart, bool bIsAddition, bool bIsMine, float fPercentFadeToFail, float fLife, float fReverseOffsetPixels );
|
||||
void DrawHold( const HoldNote& hn, bool bActive, float fLife, float fPercentFadeToFail, bool bDrawGlowOnly, float fReverseOffsetPixels );
|
||||
|
||||
protected:
|
||||
void SetActiveFrame( float fNoteBeat, Actor &actorToSet, float fAnimationLengthInBeats, bool bVivid, bool bNoteColor );
|
||||
|
||||
Reference in New Issue
Block a user