Add "tipsy" effect (is there a better name for this?)

This commit is contained in:
Chris Danford
2003-08-16 23:34:47 +00:00
parent 7395839f3e
commit 7429c86ebe
17 changed files with 343 additions and 79 deletions
+3 -3
View File
@@ -23,7 +23,7 @@ const float ARROW_SPACING = ARROW_SIZE;// + 2;
// fYOffset is a vertical position in pixels relative to the center.
// (positive if has not yet been stepped on, negative if has already passed).
// The ArrowEffect is applied in this stage.
float ArrowGetYOffset( PlayerNumber pn, float fNoteBeat );
float ArrowGetYOffset( PlayerNumber pn, int iCol, float fNoteBeat );
// fRotation is Z rotation of an arrow. This will depend on the column of
@@ -35,8 +35,8 @@ float ArrowGetRotation( PlayerNumber pn, float fNoteBeat );
// fYPos is the position of the note in pixels relative to the center.
// (positive if has not yet been stepped on, negative if has already passed).
// This value is fYOffset with bReverseScroll and fScrollSpeed factored in.
float ArrowGetYPosWithoutReverse( PlayerNumber pn, float fYOffset );
float ArrowGetYPos( PlayerNumber pn, float fYOffset );
float ArrowGetYPosWithoutReverse( PlayerNumber pn, int iCol, float fYOffset );
float ArrowGetYPos( PlayerNumber pn, int iCol, float fYOffset, float fYReverseOffsetPixels );
// fXPos is a horizontal position in pixels relative to the center of the field.