Add "tipsy" effect (is there a better name for this?)
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@@ -23,7 +23,7 @@ const float ARROW_SPACING = ARROW_SIZE;// + 2;
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// fYOffset is a vertical position in pixels relative to the center.
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// (positive if has not yet been stepped on, negative if has already passed).
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// The ArrowEffect is applied in this stage.
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float ArrowGetYOffset( PlayerNumber pn, float fNoteBeat );
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float ArrowGetYOffset( PlayerNumber pn, int iCol, float fNoteBeat );
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// fRotation is Z rotation of an arrow. This will depend on the column of
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@@ -35,8 +35,8 @@ float ArrowGetRotation( PlayerNumber pn, float fNoteBeat );
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// fYPos is the position of the note in pixels relative to the center.
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// (positive if has not yet been stepped on, negative if has already passed).
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// This value is fYOffset with bReverseScroll and fScrollSpeed factored in.
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float ArrowGetYPosWithoutReverse( PlayerNumber pn, float fYOffset );
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float ArrowGetYPos( PlayerNumber pn, float fYOffset );
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float ArrowGetYPosWithoutReverse( PlayerNumber pn, int iCol, float fYOffset );
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float ArrowGetYPos( PlayerNumber pn, int iCol, float fYOffset, float fYReverseOffsetPixels );
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// fXPos is a horizontal position in pixels relative to the center of the field.
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