change "total high score dance points" to "percent complete"
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@@ -201,6 +201,60 @@ int Profile::GetTotalNumSongsPassed() const
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return iTotal;
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}
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int Profile::GetTotalPossibleDancePointsForStepsType( StepsType st ) const
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{
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int iTotal = 0;
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// add steps high scores
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{
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const vector<Song*> vSongs = SONGMAN->GetAllSongs();
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for( unsigned i=0; i<vSongs.size(); i++ )
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{
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Song* pSong = vSongs[i];
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if( pSong->m_SelectionDisplay == Song::SHOW_NEVER )
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continue; // skip
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vector<Steps*> vSteps = pSong->GetAllSteps();
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for( unsigned j=0; j<vSteps.size(); j++ )
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{
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Steps* pSteps = vSteps[j];
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if( pSteps->m_StepsType != st )
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continue; // skip
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const RadarValues& fRadars = pSteps->GetRadarValues();
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iTotal += ScoreKeeperMAX2::GetPossibleDancePoints( fRadars );
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}
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}
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}
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// add course high scores
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{
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vector<Course*> vCourses;
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SONGMAN->GetAllCourses( vCourses, false );
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for( unsigned i=0; i<vCourses.size(); i++ )
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{
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const Course* pCourse = vCourses[i];
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// Don't count any course that has any entries that change over time.
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if( !pCourse->AllSongsAreFixed() )
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continue;
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FOREACH_CourseDifficulty( cd )
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{
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if( !pCourse->HasCourseDifficulty(st,cd) )
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continue;
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const RadarValues& fRadars = pCourse->GetRadarValues(st,cd);
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iTotal += ScoreKeeperMAX2::GetPossibleDancePoints( fRadars );
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}
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}
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}
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return iTotal;
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}
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int Profile::GetTotalHighScoreDancePointsForStepsType( StepsType st ) const
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{
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int iTotal = 0;
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@@ -214,6 +268,9 @@ int Profile::GetTotalHighScoreDancePointsForStepsType( StepsType st ) const
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SongID id = i->first;
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Song* pSong = id.ToSong();
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if( pSong->m_SelectionDisplay == Song::SHOW_NEVER )
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continue; // skip
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// If the Song isn't loaded on the current machine, then we can't
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// get radar values to compute dance points.
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if( pSong == NULL )
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@@ -233,14 +290,15 @@ int Profile::GetTotalHighScoreDancePointsForStepsType( StepsType st ) const
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if( pSteps == NULL )
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continue;
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if( pSteps->m_StepsType != st )
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continue;
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const HighScoresForASteps& h = j->second;
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const HighScoreList& hs = h.hs;
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if( pSteps->m_StepsType == st )
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{
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const RadarValues& fRadars = pSteps->GetRadarValues();
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int iPossibleDP = ScoreKeeperMAX2::GetPossibleDancePoints( fRadars );
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iTotal += (int)truncf( hs.GetTopScore().fPercentDP * iPossibleDP );
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}
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const RadarValues& fRadars = pSteps->GetRadarValues();
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int iPossibleDP = ScoreKeeperMAX2::GetPossibleDancePoints( fRadars );
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iTotal += (int)truncf( hs.GetTopScore().fPercentDP * iPossibleDP );
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}
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}
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}
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@@ -274,7 +332,6 @@ int Profile::GetTotalHighScoreDancePointsForStepsType( StepsType st ) const
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}
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}
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return iTotal;
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}
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@@ -73,6 +73,7 @@ public:
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int GetTotalNumSongsPlayed() const;
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int GetTotalNumSongsPassed() const;
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int GetTotalHighScoreDancePointsForStepsType( StepsType st ) const;
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int GetTotalPossibleDancePointsForStepsType( StepsType st ) const;
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static CString GetProfileDisplayNameFromDir( CString sDir );
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int GetSongNumTimesPlayed( const Song* pSong ) const;
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int GetSongNumTimesPlayed( const SongID& songID ) const;
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@@ -37,7 +37,7 @@
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CString GetStatsLineTitle( PlayerNumber pn, int iLine )
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{
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static const CString s[NUM_ENDING_STATS_LINES] = {
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"Total %s Points",
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"%s Percent Complete",
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"Total Calories",
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"Total Songs Played",
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"Current Combo",
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@@ -54,10 +54,14 @@ CString GetStatsLineValue( PlayerNumber pn, int iLine )
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StepsType st = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
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switch( iLine )
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{
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case 0: return Commify( pProfile->GetTotalHighScoreDancePointsForStepsType(st) );
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case 1: return pProfile->GetDisplayTotalCaloriesBurned();
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case 2: return Commify( pProfile->GetTotalNumSongsPlayed() );
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case 3: return Commify( pProfile->m_iCurrentCombo );
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case PERCENT_COMPLETE:
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{
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double fPercent = 100.0 * pProfile->GetTotalHighScoreDancePointsForStepsType(st) / (double)pProfile->GetTotalPossibleDancePointsForStepsType(st);
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return ssprintf( "%02.4f%%", fPercent );
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}
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case TOTAL_CALORIES: return pProfile->GetDisplayTotalCaloriesBurned();
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case TOTAL_SONGS_PLAYED: return Commify( pProfile->GetTotalNumSongsPlayed() );
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case CURRENT_COMBO: return Commify( pProfile->m_iCurrentCombo );
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default: ASSERT(0); return "";
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}
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}
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@@ -69,14 +73,14 @@ ScreenEnding::ScreenEnding( CString sClassName ) : ScreenAttract( sClassName, fa
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SONGMAN->GetSongs( arraySongs );
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SongUtil::SortSongPointerArrayByTitle( arraySongs );
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for( int p=0; p<NUM_PLAYERS; p++ )
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FOREACH_PlayerNumber( p )
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{
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m_bWaitingForRemoveCard[p] = false;
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if( !GAMESTATE->IsHumanPlayer(p) )
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continue; // skip
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Profile* pProfile = PROFILEMAN->GetProfile( (PlayerNumber)p );
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Profile* pProfile = PROFILEMAN->GetProfile( p );
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m_textPlayerName[p].LoadFromFont( THEME->GetPathToF("ScreenEnding player name") );
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m_textPlayerName[p].SetText( pProfile ? pProfile->GetDisplayName() : "NO CARD" );
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@@ -13,6 +13,15 @@
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#include "BitmapText.h"
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#include "ScreenAttract.h"
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enum EndingStatsLine
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{
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PERCENT_COMPLETE,
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TOTAL_CALORIES,
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TOTAL_SONGS_PLAYED,
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CURRENT_COMBO,
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NUM_ENDING_STATS_LINES
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};
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class ScreenEnding : public ScreenAttract
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{
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public:
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@@ -24,7 +33,6 @@ public:
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private:
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BitmapText m_textPlayerName[NUM_PLAYERS];
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#define NUM_ENDING_STATS_LINES 4
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BitmapText m_textStatsTitle[NUM_PLAYERS][NUM_ENDING_STATS_LINES];
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BitmapText m_textStatsValue[NUM_PLAYERS][NUM_ENDING_STATS_LINES];
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