change "total high score dance points" to "percent complete"
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@@ -37,7 +37,7 @@
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CString GetStatsLineTitle( PlayerNumber pn, int iLine )
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{
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static const CString s[NUM_ENDING_STATS_LINES] = {
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"Total %s Points",
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"%s Percent Complete",
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"Total Calories",
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"Total Songs Played",
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"Current Combo",
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@@ -54,10 +54,14 @@ CString GetStatsLineValue( PlayerNumber pn, int iLine )
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StepsType st = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
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switch( iLine )
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{
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case 0: return Commify( pProfile->GetTotalHighScoreDancePointsForStepsType(st) );
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case 1: return pProfile->GetDisplayTotalCaloriesBurned();
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case 2: return Commify( pProfile->GetTotalNumSongsPlayed() );
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case 3: return Commify( pProfile->m_iCurrentCombo );
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case PERCENT_COMPLETE:
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{
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double fPercent = 100.0 * pProfile->GetTotalHighScoreDancePointsForStepsType(st) / (double)pProfile->GetTotalPossibleDancePointsForStepsType(st);
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return ssprintf( "%02.4f%%", fPercent );
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}
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case TOTAL_CALORIES: return pProfile->GetDisplayTotalCaloriesBurned();
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case TOTAL_SONGS_PLAYED: return Commify( pProfile->GetTotalNumSongsPlayed() );
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case CURRENT_COMBO: return Commify( pProfile->m_iCurrentCombo );
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default: ASSERT(0); return "";
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}
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}
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@@ -69,14 +73,14 @@ ScreenEnding::ScreenEnding( CString sClassName ) : ScreenAttract( sClassName, fa
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SONGMAN->GetSongs( arraySongs );
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SongUtil::SortSongPointerArrayByTitle( arraySongs );
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for( int p=0; p<NUM_PLAYERS; p++ )
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FOREACH_PlayerNumber( p )
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{
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m_bWaitingForRemoveCard[p] = false;
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if( !GAMESTATE->IsHumanPlayer(p) )
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continue; // skip
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Profile* pProfile = PROFILEMAN->GetProfile( (PlayerNumber)p );
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Profile* pProfile = PROFILEMAN->GetProfile( p );
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m_textPlayerName[p].LoadFromFont( THEME->GetPathToF("ScreenEnding player name") );
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m_textPlayerName[p].SetText( pProfile ? pProfile->GetDisplayName() : "NO CARD" );
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