Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.
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@@ -63,7 +63,7 @@ void TransitionKeepAlive::DrawPrimitives()
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const float fPercentColor = fPercentClosed;
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const float fPercentAlpha = min( fPercentClosed * 2, 1 );
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m_sprLogo.SetDiffuse( D3DXCOLOR(fPercentColor,fPercentColor,fPercentColor,fPercentAlpha) );
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m_sprLogo.SetDiffuse( RageColor(fPercentColor,fPercentColor,fPercentColor,fPercentAlpha) );
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m_sprLogo.SetZoomY( fPercentClosed );
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if( fPercentClosed > 0 )
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m_sprLogo.Draw();
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@@ -72,7 +72,7 @@ void TransitionKeepAlive::DrawPrimitives()
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case KEEP_ALIVE_TYPE_5TH:
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{
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float fPercentClosed = 1 - this->GetPercentageOpen();
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m_sprLogo.SetDiffuse( D3DXCOLOR(1,1,1,fPercentClosed) );
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m_sprLogo.SetDiffuse( RageColor(1,1,1,fPercentClosed) );
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m_sprLogo.Draw();
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}
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break;
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