Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.
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@@ -72,7 +72,7 @@ void TransitionBackWipe::DrawPrimitives()
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m_quad.SetXY( (float)iRectX, CENTER_Y );
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m_quad.SetZoomX( (float)iRectWidth );
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m_quad.SetZoomY( SCREEN_HEIGHT );
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m_quad.SetDiffuse( D3DXCOLOR(0,0,0,1) );
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m_quad.SetDiffuse( RageColor(0,0,0,1) );
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m_quad.Draw();
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}
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} // end foreach rect
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