Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.

This commit is contained in:
Chris Danford
2002-10-28 05:30:45 +00:00
parent 5110da12d3
commit 73f7db6b15
99 changed files with 1203 additions and 718 deletions
+9 -9
View File
@@ -165,21 +165,21 @@ void ScreenSelectStyle::AfterChange()
m_sprPreview.Load( THEME->GetPathTo("Graphics",ssprintf("select style preview %s %s",pGameDef->m_szName,pStyleDef->m_szName)) );
m_sprPreview.StopTweening();
m_sprPreview.SetGlow( D3DXCOLOR(1,1,1,0) );
m_sprPreview.SetDiffuse( D3DXCOLOR(1,1,1,0) );
m_sprPreview.SetGlow( RageColor(1,1,1,0) );
m_sprPreview.SetDiffuse( RageColor(1,1,1,0) );
m_sprPreview.BeginTweening( 0.25f ); // sleep
m_sprPreview.BeginTweening( 0.2f ); // fade to white
m_sprPreview.SetTweenGlow( D3DXCOLOR(1,1,1,1) );
m_sprPreview.SetTweenDiffuse( D3DXCOLOR(1,1,1,0) );
m_sprPreview.SetTweenGlow( RageColor(1,1,1,1) );
m_sprPreview.SetTweenDiffuse( RageColor(1,1,1,0) );
m_sprPreview.BeginTweening( 0.01f ); // turn color on
m_sprPreview.SetTweenDiffuse( D3DXCOLOR(1,1,1,1) );
m_sprPreview.SetTweenDiffuse( RageColor(1,1,1,1) );
m_sprPreview.BeginTweening( 0.2f ); // fade to color
m_sprPreview.SetTweenGlow( D3DXCOLOR(1,1,1,0) );
m_sprPreview.SetTweenDiffuse( D3DXCOLOR(1,1,1,1) );
m_sprPreview.SetTweenGlow( RageColor(1,1,1,0) );
m_sprPreview.SetTweenDiffuse( RageColor(1,1,1,1) );
// Tween Info
@@ -328,9 +328,9 @@ void ScreenSelectStyle::UpdateEnabledDisabled()
for( i=0; i<m_aPossibleStyles.GetSize(); i++ )
{
if( IsEnabled(i) )
m_sprIcon[i].SetDiffuse( D3DXCOLOR(1,1,1,1) );
m_sprIcon[i].SetDiffuse( RageColor(1,1,1,1) );
else
m_sprIcon[i].SetDiffuse( D3DXCOLOR(0.5f,0.5f,0.5f,1) );
m_sprIcon[i].SetDiffuse( RageColor(0.5f,0.5f,0.5f,1) );
}
// Select first enabled style