Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.

This commit is contained in:
Chris Danford
2002-10-28 05:30:45 +00:00
parent 5110da12d3
commit 73f7db6b15
99 changed files with 1203 additions and 718 deletions
+10 -10
View File
@@ -150,8 +150,8 @@ ScreenSelectMusic::ScreenSelectMusic()
m_textSongOptions.SetXY( SONG_OPTIONS_X, SONG_OPTIONS_Y );
m_textSongOptions.SetZoom( 0.5f );
if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
m_textSongOptions.SetEffectCamelion( 2.5f, D3DXCOLOR(1,0,0,1), D3DXCOLOR(1,1,1,1) ); // blink red
m_textSongOptions.SetDiffuse( D3DXCOLOR(1,1,1,1) ); // white
m_textSongOptions.SetEffectCamelion( 2.5f, RageColor(1,0,0,1), RageColor(1,1,1,1) ); // blink red
m_textSongOptions.SetDiffuse( RageColor(1,1,1,1) ); // white
this->AddChild( &m_textSongOptions );
/*
@@ -166,8 +166,8 @@ ScreenSelectMusic::ScreenSelectMusic()
m_textPlayerOptions[p].SetHorizAlign( p==PLAYER_1 ? Actor::align_left : Actor::align_right );
m_textPlayerOptions[p].SetVertAlign( Actor::align_middle );
if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
m_textPlayerOptions[p].SetEffectCamelion( 2.5f, D3DXCOLOR(1,0,0,1), D3DXCOLOR(1,1,1,1) ); // blink red
m_textPlayerOptions[p].SetDiffuse( D3DXCOLOR(1,1,1,1) ); // white
m_textPlayerOptions[p].SetEffectCamelion( 2.5f, RageColor(1,0,0,1), RageColor(1,1,1,1) ); // blink red
m_textPlayerOptions[p].SetDiffuse( RageColor(1,1,1,1) ); // white
this->AddChild( &m_textPlayerOptions[p] );
}
*/
@@ -220,7 +220,7 @@ ScreenSelectMusic::ScreenSelectMusic()
m_sprOptionsMessage.StopAnimating();
m_sprOptionsMessage.SetXY( CENTER_X, CENTER_Y );
m_sprOptionsMessage.SetZoom( 1 );
m_sprOptionsMessage.SetDiffuse( D3DXCOLOR(1,1,1,0) );
m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) );
this->AddChild( &m_sprOptionsMessage );
@@ -389,9 +389,9 @@ void ScreenSelectMusic::Update( float fDeltaTime )
fNewRotation = fmodf( fNewRotation, D3DX_PI*2 );
m_sprCDTitle.SetRotationY( fNewRotation );
if( fNewRotation > D3DX_PI/2 && fNewRotation <= D3DX_PI*3.0f/2 )
m_sprCDTitle.SetDiffuse( D3DXCOLOR(0.2f,0.2f,0.2f,1) );
m_sprCDTitle.SetDiffuse( RageColor(0.2f,0.2f,0.2f,1) );
else
m_sprCDTitle.SetDiffuse( D3DXCOLOR(1,1,1,1) );
m_sprCDTitle.SetDiffuse( RageColor(1,1,1,1) );
}
void ScreenSelectMusic::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
@@ -636,13 +636,13 @@ void ScreenSelectMusic::MenuStart( PlayerNumber pn )
if( !GAMESTATE->IsExtraStage() && !GAMESTATE->IsExtraStage2() )
{
// show "hold START for options"
m_sprOptionsMessage.SetDiffuse( D3DXCOLOR(1,1,1,0) );
m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) );
m_sprOptionsMessage.BeginTweening( 0.25f ); // fade in
m_sprOptionsMessage.SetTweenZoomY( 1 );
m_sprOptionsMessage.SetTweenDiffuse( D3DXCOLOR(1,1,1,1) );
m_sprOptionsMessage.SetTweenDiffuse( RageColor(1,1,1,1) );
m_sprOptionsMessage.BeginTweening( 2.0f ); // sleep
m_sprOptionsMessage.BeginTweening( 0.25f ); // fade out
m_sprOptionsMessage.SetTweenDiffuse( D3DXCOLOR(1,1,1,0) );
m_sprOptionsMessage.SetTweenDiffuse( RageColor(1,1,1,0) );
m_sprOptionsMessage.SetTweenZoomY( 0 );
}