Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.

This commit is contained in:
Chris Danford
2002-10-28 05:30:45 +00:00
parent 5110da12d3
commit 73f7db6b15
99 changed files with 1203 additions and 718 deletions
+16 -14
View File
@@ -20,12 +20,10 @@
ScreenSandbox::ScreenSandbox()
{
m_spr.Load( THEME->GetPathTo("Graphics","title menu logo game 0") );
m_spr.SetXY( CENTER_X, CENTER_Y );
m_spr.SetZoomY( 0 );
m_spr.BeginTweening( 0.5f );
m_spr.SetTweenZoomY( 1 );
this->AddChild( &m_spr );
m_text.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_text.SetXY( CENTER_X, CENTER_Y );
m_text.SetText( "Press Left to Become Server\nRight to become Client." );
this->AddChild( &m_text );
// m_Menu.Load(
// THEME->GetPathTo(GRAPHIC_SELECT_STYLE_BACKGROUND),
@@ -52,24 +50,28 @@ void ScreenSandbox::DrawPrimitives()
void ScreenSandbox::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
if( MenuI.IsValid() )
if( type != IET_FIRST_PRESS )
return; // ignore
switch( DeviceI.device)
{
switch( MenuI.button )
case DEVICE_KEYBOARD:
switch( DeviceI.button )
{
case MENU_BUTTON_LEFT:
case DIK_LEFT:
m_text.SetText( "You are the server." );
break;
case MENU_BUTTON_RIGHT:
case DIK_RIGHT:
m_text.SetText( "You are the client." );
break;
case DIK_T:
break;
case MENU_BUTTON_BACK:
//SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
return;
}
}
// m_sprBG.SetEffectCamelion( 5, D3DXCOLOR(1,0.8f,0.8f,1), D3DXCOLOR(1,0.2f,0.2f,1) );
}
void ScreenSandbox::HandleScreenMessage( const ScreenMessage SM )
{
switch( SM )