Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.

This commit is contained in:
Chris Danford
2002-10-28 05:30:45 +00:00
parent 5110da12d3
commit 73f7db6b15
99 changed files with 1203 additions and 718 deletions
+1 -1
View File
@@ -82,7 +82,7 @@ ScreenEz2SelectPlayer::ScreenEz2SelectPlayer()
m_sprJoinMessage[p].SetState( p );
m_sprJoinMessage[p].SetXY( JOIN_MESSAGE_X(p), JOIN_MESSAGE_Y(p) );
if( BOUNCE_JOIN_MESSAGE )
m_sprJoinMessage[p].SetEffectBouncing( D3DXVECTOR3(0,10,0), 0.5f );
m_sprJoinMessage[p].SetEffectBouncing( RageVector3(0,10,0), 0.5f );
this->AddChild( &m_sprJoinMessage[p] );
if( GAMESTATE->m_bSideIsJoined[p] )