Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.
This commit is contained in:
@@ -82,7 +82,7 @@ ScreenEz2SelectPlayer::ScreenEz2SelectPlayer()
|
||||
m_sprJoinMessage[p].SetState( p );
|
||||
m_sprJoinMessage[p].SetXY( JOIN_MESSAGE_X(p), JOIN_MESSAGE_Y(p) );
|
||||
if( BOUNCE_JOIN_MESSAGE )
|
||||
m_sprJoinMessage[p].SetEffectBouncing( D3DXVECTOR3(0,10,0), 0.5f );
|
||||
m_sprJoinMessage[p].SetEffectBouncing( RageVector3(0,10,0), 0.5f );
|
||||
this->AddChild( &m_sprJoinMessage[p] );
|
||||
|
||||
if( GAMESTATE->m_bSideIsJoined[p] )
|
||||
|
||||
Reference in New Issue
Block a user