Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.
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@@ -29,12 +29,12 @@ public:
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protected:
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int GetTapGrayFrameNo( const float fNoteBeat );
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int GetTapColorFrameNo( const float fNoteBeat );
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void GetTapEdgeColors( const float fNoteBeat, D3DXCOLOR &colorLeadingOut, D3DXCOLOR &colorTrailingOut );
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void GetTapEdgeColors( const float fNoteBeat, RageColor &colorLeadingOut, RageColor &colorTrailingOut );
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PlayerNumber m_PlayerNumber; // to look up PlayerOptions
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Sprite m_sprTapParts; // for now, must be an even number of frames
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Sprite m_sprHoldParts; // for now, must be 8 frames
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CArray<D3DXCOLOR,D3DXCOLOR> m_colorTapTweens;
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CArray<RageColor,RageColor> m_colorTapTweens;
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};
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