Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.
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@@ -84,8 +84,8 @@ void MenuTimer::Update( float fDeltaTime )
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SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("hurry up") );
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else if( fOldSecondsLeft > 5 && fNewSecondsLeft < 5 ) // transition to below 5
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{
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m_textDigit1.SetEffectGlowing( 10, D3DXCOLOR(1,0,0,0), D3DXCOLOR(1,0,0,1) );
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m_textDigit2.SetEffectGlowing( 10, D3DXCOLOR(1,0,0,0), D3DXCOLOR(1,0,0,1) );
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m_textDigit1.SetEffectGlowing( 10, RageColor(1,0,0,0), RageColor(1,0,0,1) );
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m_textDigit2.SetEffectGlowing( 10, RageColor(1,0,0,0), RageColor(1,0,0,1) );
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m_soundBeep.Play();
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}
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else if( fOldSecondsLeft > 4 && fNewSecondsLeft < 4 ) // transition to below 4
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