Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.
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@@ -54,7 +54,7 @@ void LifeMeterBattery::Load( PlayerNumber pn )
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this->AddChild( &m_sprBattery );
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m_textNumLives.LoadFromNumbers( THEME->GetPathTo("Numbers","gameplay battery life numbers") );
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m_textNumLives.SetDiffuse( D3DXCOLOR(1,1,1,1) );
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m_textNumLives.SetDiffuse( RageColor(1,1,1,1) );
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m_textNumLives.TurnShadowOff();
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if( bPlayerEnabled )
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this->AddChild( &m_textNumLives );
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