Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.
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@@ -251,7 +251,7 @@ CString GameState::GetStageText()
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return ssprintf( "%d%s", iStageNo, sNumberSuffix );
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}
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D3DXCOLOR GameState::GetStageColor()
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RageColor GameState::GetStageColor()
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{
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if( m_bDemonstration ) return STAGE_COLOR_DEMO;
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else if( m_PlayMode==PLAY_MODE_ONI || m_PlayMode==PLAY_MODE_ENDLESS ) return STAGE_COLOR_ONI;
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