Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.
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@@ -64,7 +64,7 @@ void FocusingSprite::DrawPrimitives()
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{
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if( m_BlurState != invisible )
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{
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SetDiffuse( D3DXCOLOR(1,1,1,0.5f-m_fPercentBlurred/2) );
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SetDiffuse( RageColor(1,1,1,0.5f-m_fPercentBlurred/2) );
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m_sprites[0].SetXY( m_fPercentBlurred*BLUR_DISTANCE*2, m_fPercentBlurred*BLUR_DISTANCE );
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m_sprites[1].SetXY( -m_fPercentBlurred*BLUR_DISTANCE*2, -m_fPercentBlurred*BLUR_DISTANCE );
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