Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.

This commit is contained in:
Chris Danford
2002-10-28 05:30:45 +00:00
parent 5110da12d3
commit 73f7db6b15
99 changed files with 1203 additions and 718 deletions
+3 -3
View File
@@ -65,8 +65,8 @@ void CourseContentDisplay::Load( int iNum, Song* pSong, Notes* pNotes )
{
m_textNumber.SetText( ssprintf("%d", iNum) );
D3DXCOLOR colorGroup = SONGMAN->GetSongColor( pSong );
D3DXCOLOR colorNotes = pNotes->GetColor();
RageColor colorGroup = SONGMAN->GetSongColor( pSong );
RageColor colorNotes = pNotes->GetColor();
m_TextBanner.LoadFromSong( pSong );
m_TextBanner.SetDiffuse( colorGroup );
@@ -83,7 +83,7 @@ void CourseContentDisplay::Load( int iNum, Song* pSong, Notes* pNotes )
CourseContentsFrame::CourseContentsFrame()
{
m_iNumContents = 0;
m_quad.SetDiffuse( D3DXCOLOR(0,0,0,0) ); // invisible, since we want to write only to the Zbuffer
m_quad.SetDiffuse( RageColor(0,0,0,0) ); // invisible, since we want to write only to the Zbuffer
m_fTimeUntilScroll = 0;
m_fItemAtTopOfList = 0;