Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.
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@@ -65,8 +65,8 @@ void CourseContentDisplay::Load( int iNum, Song* pSong, Notes* pNotes )
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{
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m_textNumber.SetText( ssprintf("%d", iNum) );
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D3DXCOLOR colorGroup = SONGMAN->GetSongColor( pSong );
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D3DXCOLOR colorNotes = pNotes->GetColor();
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RageColor colorGroup = SONGMAN->GetSongColor( pSong );
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RageColor colorNotes = pNotes->GetColor();
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m_TextBanner.LoadFromSong( pSong );
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m_TextBanner.SetDiffuse( colorGroup );
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@@ -83,7 +83,7 @@ void CourseContentDisplay::Load( int iNum, Song* pSong, Notes* pNotes )
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CourseContentsFrame::CourseContentsFrame()
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{
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m_iNumContents = 0;
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m_quad.SetDiffuse( D3DXCOLOR(0,0,0,0) ); // invisible, since we want to write only to the Zbuffer
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m_quad.SetDiffuse( RageColor(0,0,0,0) ); // invisible, since we want to write only to the Zbuffer
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m_fTimeUntilScroll = 0;
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m_fItemAtTopOfList = 0;
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