Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.

This commit is contained in:
Chris Danford
2002-10-28 05:30:45 +00:00
parent 5110da12d3
commit 73f7db6b15
99 changed files with 1203 additions and 718 deletions
+8 -8
View File
@@ -56,16 +56,16 @@ Background::Background()
m_BGADanger.LoadFromAniDir( THEME->GetPathTo("BGAnimations","gameplay danger") );
m_quadBGBrightness.StretchTo( RECT_BACKGROUND );
m_quadBGBrightness.SetDiffuse( D3DXCOLOR(0,0,0,1-PREFSMAN->m_fBGBrightness) );
m_quadBGBrightness.SetDiffuse( RageColor(0,0,0,1-PREFSMAN->m_fBGBrightness) );
m_quadBorder[0].StretchTo( CRect(SCREEN_LEFT,SCREEN_TOP,LEFT_EDGE,SCREEN_BOTTOM) );
m_quadBorder[0].SetDiffuse( D3DXCOLOR(0,0,0,1) );
m_quadBorder[0].SetDiffuse( RageColor(0,0,0,1) );
m_quadBorder[1].StretchTo( CRect(LEFT_EDGE,SCREEN_TOP,RIGHT_EDGE,TOP_EDGE) );
m_quadBorder[1].SetDiffuse( D3DXCOLOR(0,0,0,1) );
m_quadBorder[1].SetDiffuse( RageColor(0,0,0,1) );
m_quadBorder[2].StretchTo( CRect(RIGHT_EDGE,SCREEN_TOP,SCREEN_RIGHT,SCREEN_BOTTOM) );
m_quadBorder[2].SetDiffuse( D3DXCOLOR(0,0,0,1) );
m_quadBorder[2].SetDiffuse( RageColor(0,0,0,1) );
m_quadBorder[3].StretchTo( CRect(LEFT_EDGE,BOTTOM_EDGE,RIGHT_EDGE,SCREEN_BOTTOM) );
m_quadBorder[3].SetDiffuse( D3DXCOLOR(0,0,0,1) );
m_quadBorder[3].SetDiffuse( RageColor(0,0,0,1) );
}
Background::~Background()
@@ -402,7 +402,7 @@ void Background::Update( float fDeltaTime )
m_pFadingBGA->Update( fDeltaTime );
m_fSecsLeftInFade -= fDeltaTime;
float fPercentOpaque = m_fSecsLeftInFade / FADE_SECONDS;
m_pFadingBGA->SetDiffuse( D3DXCOLOR(1,1,1,fPercentOpaque) );
m_pFadingBGA->SetDiffuse( RageColor(1,1,1,fPercentOpaque) );
if( fPercentOpaque <= 0 )
m_pFadingBGA = NULL;
}
@@ -440,12 +440,12 @@ bool Background::DangerVisible()
void Background::FadeIn()
{
m_quadBGBrightness.BeginTweening( 0.5f );
m_quadBGBrightness.SetTweenDiffuse( D3DXCOLOR(0,0,0,1-PREFSMAN->m_fBGBrightness) );
m_quadBGBrightness.SetTweenDiffuse( RageColor(0,0,0,1-PREFSMAN->m_fBGBrightness) );
}
void Background::FadeOut()
{
m_quadBGBrightness.BeginTweening( 0.5f );
m_quadBGBrightness.SetTweenDiffuse( D3DXCOLOR(0,0,0,1-0.5f) );
m_quadBGBrightness.SetTweenDiffuse( RageColor(0,0,0,1-0.5f) );
}