Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.
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@@ -31,7 +31,7 @@ BPMDisplay::BPMDisplay()
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m_fTimeLeftInState = 0;
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m_bExtraStage = GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2();
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m_rectFrame.SetDiffuse( D3DXCOLOR(0,0,0,0.3f) );
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m_rectFrame.SetDiffuse( RageColor(0,0,0,0.3f) );
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m_rectFrame.SetZoomX( 120 );
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m_rectFrame.SetZoomY( 40 );
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