Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.
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@@ -124,7 +124,7 @@ void BGAnimation::GainingFocus()
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for( int i=0; i<m_Layers.GetSize(); i++ )
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m_Layers[i]->GainingFocus();
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SetDiffuse( D3DXCOLOR(1,1,1,1) );
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SetDiffuse( RageColor(1,1,1,1) );
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}
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void BGAnimation::LosingFocus()
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@@ -133,7 +133,7 @@ void BGAnimation::LosingFocus()
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m_Layers[i]->LosingFocus();
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}
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void BGAnimation::SetDiffuse( const D3DXCOLOR &c )
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void BGAnimation::SetDiffuse( const RageColor &c )
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{
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for( int i=0; i<m_Layers.GetSize(); i++ )
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m_Layers[i]->SetDiffuse(c);
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