[sm5a2futures -> default] Not that much changed...
Mainly minor stuff. Time this gets brought in. The other multi chain branches... unsure of their fate. May need to be redone again since not everyone is happy with its progress.
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@@ -2859,7 +2859,7 @@ void Player::UpdateJudgedRows()
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Attack attMineAttack;
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attMineAttack.sModifiers = ApplyRandomAttack();
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attMineAttack.fStartSecond = -1.0f;
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attMineAttack.fStartSecond = attMineAttack.ATTACK_STARTS_NOW;
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attMineAttack.fSecsRemaining = fAttackRunTime;
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m_pPlayerState->LaunchAttack( attMineAttack );
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