simplify: count each stage as one stage, no special case for long songs
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@@ -669,10 +669,7 @@ void GameState::FinishStage()
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ASSERT( m_iNumStagesOfThisSong >= 1 && m_iNumStagesOfThisSong <= 3 );
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const int iOldStageIndex = m_iCurrentStageIndex;
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if( IsCourseMode() )
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m_iCurrentStageIndex += 1;
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else
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m_iCurrentStageIndex += m_iNumStagesOfThisSong;
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++m_iCurrentStageIndex;
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FOREACH_EnabledPlayer( p )
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m_iPlayerCurrentStageIndexForCurrentCredit[p] += m_iNumStagesOfThisSong;
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