merge SetPosition_Accurate and SetPosition_Fast. Use a property
instead.
This commit is contained in:
@@ -2304,8 +2304,8 @@ void ScreenEdit::TransitionEditState( EditState em )
|
||||
RageSoundParams p;
|
||||
p.m_fSpeed = GAMESTATE->m_SongOptions.GetCurrent().m_fMusicRate;
|
||||
p.m_StartSecond = fStartSeconds;
|
||||
p.m_bAccurateSync = true;
|
||||
p.StopMode = RageSoundParams::M_CONTINUE;
|
||||
m_soundMusic.SetProperty( "AccurateSync", true );
|
||||
m_soundMusic.Play( &p );
|
||||
break;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user