Don't reinit the SDL; it causes problems with the error handler.
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@@ -45,7 +45,9 @@ RageNetworkClient::RageNetworkClient()
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m_priSock = 0;
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m_priSock = 0;
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m_priSockSet = NULL;
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m_priSockSet = NULL;
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SDL_Init(0); // this may have already been init'd somewhere else
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/* Don't do this; it'll fire up things we might not want. Let StepMania.cpp
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* do the initial SDL config. */
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// SDL_Init(0); // this may have already been init'd somewhere else
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if( SDLNet_Init() < 0 )
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if( SDLNet_Init() < 0 )
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throw RageException("SDLNet_Init: %s\n", SDLNet_GetError());
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throw RageException("SDLNet_Init: %s\n", SDLNet_GetError());
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@@ -59,7 +59,9 @@ RageNetworkServer::RageNetworkServer()
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m_listenSockSet = NULL;
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m_listenSockSet = NULL;
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m_clientSocksSet = NULL;
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m_clientSocksSet = NULL;
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SDL_Init(0); // this may have already been init'd somewhere else
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/* Don't do this; it'll fire up things we might not want. Let StepMania.cpp
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* do the initial SDL config. */
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// SDL_Init(0); // this may have already been init'd somewhere else
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if( SDLNet_Init() < 0 )
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if( SDLNet_Init() < 0 )
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throw RageException("SDLNet_Init: %s\n", SDLNet_GetError());
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throw RageException("SDLNet_Init: %s\n", SDLNet_GetError());
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