CourseDifficulty.

This commit is contained in:
Steve Checkoway
2006-10-07 10:49:53 +00:00
parent 64cf91a6bc
commit 73663c4f8a
17 changed files with 57 additions and 57 deletions
+2 -2
View File
@@ -301,7 +301,7 @@ void ScoreScroller::ConfigureActor( Actor *pActor, int iItem )
{
BitmapText* pTextStepsScore = &item.m_textScore[*cd];
const Trail *pTrail = pCourse->GetTrail( m_StepsType, *cd );
const Trail *pTrail = pCourse->GetTrail( m_StepsType, (CourseDifficulty)*cd );
if( UNLOCKMAN->CourseIsLocked(pCourse) )
pTrail = NULL;
pTextStepsScore->SetHidden( pTrail==NULL );
@@ -417,7 +417,7 @@ void ScreenRankingScroller::Init()
if( m_PageType == PageType_AllSteps )
m_sprDifficulty[*d].Load( THEME->GetPathG(m_sName,"difficulty "+DifficultyToString(*d)) );
else
m_sprDifficulty[*d].Load( THEME->GetPathG(m_sName,"CourseDifficulty "+CourseDifficultyToString(*d)) );
m_sprDifficulty[*d].Load( THEME->GetPathG(m_sName,"CourseDifficulty "+CourseDifficultyToString((CourseDifficulty)*d)) );
m_sprDifficulty[*d]->SetName( "Difficulty"+DifficultyToString(*d) );
m_sprDifficulty[*d]->SetXY( DIFFICULTY_X(*d), DIFFICULTY_Y );
this->AddChild( m_sprDifficulty[*d] );