CourseDifficulty.
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@@ -39,7 +39,7 @@ void GameCommand::Init()
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m_pStyle = NULL;
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m_pm = PlayMode_Invalid;
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m_dc = Difficulty_Invalid;
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m_CourseDifficulty = Difficulty_Invalid;
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m_CourseDifficulty = CourseDifficulty_Invalid;
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m_sPreferredModifiers = "";
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m_sStageModifiers = "";
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m_sAnnouncer = "";
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@@ -297,7 +297,7 @@ void GameCommand::LoadOne( const Command& cmd )
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RageException::Throw( "Must set Course and Style to set Steps." );
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const CourseDifficulty cd = StringToCourseDifficulty( sTrail );
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ASSERT_M( cd != Difficulty_Invalid, ssprintf("Invalid difficulty '%s'", sTrail.c_str()) );
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ASSERT_M( cd != CourseDifficulty_Invalid, ssprintf("Invalid difficulty '%s'", sTrail.c_str()) );
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m_pTrail = pCourse->GetTrail( pStyle->m_StepsType, cd );
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if( m_pTrail == NULL )
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@@ -697,7 +697,7 @@ void GameCommand::ApplySelf( const vector<PlayerNumber> &vpns ) const
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if( m_pTrail )
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FOREACH_CONST( PlayerNumber, vpns, pn )
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GAMESTATE->m_pCurTrail[*pn].Set( m_pTrail );
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if( m_CourseDifficulty != Difficulty_Invalid )
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if( m_CourseDifficulty != CourseDifficulty_Invalid )
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FOREACH_CONST( PlayerNumber, vpns, pn )
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GAMESTATE->ChangePreferredCourseDifficulty( *pn, m_CourseDifficulty );
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if( m_pCharacter )
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@@ -790,7 +790,7 @@ bool GameCommand::IsZero() const
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m_pCourse != NULL ||
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m_pTrail != NULL ||
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m_pCharacter != NULL ||
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m_CourseDifficulty != Difficulty_Invalid ||
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m_CourseDifficulty != CourseDifficulty_Invalid ||
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!m_sSongGroup.empty() ||
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m_SortOrder != SortOrder_Invalid ||
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m_iWeightPounds != -1 ||
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